StarCraft improved upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit kinds available to Every race define its racial id. The Protoss can subject strong and pricey warriors and machinery, though the Zerg depend on sheer figures and speed to overwhelm their opponents.
The compared to method also features the 무에타이 "Archon" choice, in which the matches are ostensibly 1v1 but multiple human participant control what is normally managed by one human being.